Some of the combinations you can pull off are truly exhilarating. Many abilities can be upgraded to provide free actions or even add actions to your pool. Moreover, certain soldier-types sport powers such as “bayonet charge”, letting them rush across the battlefield to quickly take an enemy out of commission. This foundation is familiar among tactics games, but Gears adds to it abilities such as “executions”, where theatrically killing an incapacitated enemy gives teammates an additional action point. These can be used to move, shoot at an enemy or deploy special abilities such as “overwatch”, which lets you set up ambushes, firing at any enemy who wanders into its cone-shaped kill-zone. Your soldiers have a limited number of “action points” per turn. Any given mission sees your squad pitted against a much larger number of Locust, with each side taking turns to move their units between cover and eliminate as many of the opposing force as possible. Gears Tactics is a strategy game designed to feel like an action game, and this philosophy goes beyond the sharp visuals and the viscera dispersion rate. Also like earlier games, it is ferociously violent, with your soldiers frequently bursting and dismembering the Locust with bombs, bayonets and chainsaws. Indeed, Gears Tactics has lost little of the series’s perennially high production values in the switch from shooter to strategy, boasting stunning visuals and slick animations alongside an incredibly intuitive interface.
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