![]() I think it relates pretty clearly to say, The Storied Life of A.J. In terms of how it relates to my previous books, something I’ve been interested in is that gaming is also a kind of storytelling. That’s essentially what the book is about. ![]() ![]() For them, it’s this impossible puzzle of what do you do when the most important person in your life isn’t any of the usual suspects? It’s not a child, and is not a spouse. Sam isn’t a physical person, and Sadie is a physical person, and yet they are the most important people in each other’s lives. It’s the story of Sam Masur and Sadie Green, who have a 30-year friendship and artistic collaboration. I’ve been vaguely saying it’s about love art, video games, and time. Gabrielle Zevin: I find Tomorrow, and Tomorrow, and Tomorrow somewhat hard to describe. Polygon: What is Tomorrow, and Tomorrow, and Tomorrow about? How does it relate to any of your previous work? Polygon spoke to Zevin about the complexity of love and friendship, the intimate nature of play, the growth of the video game industry, and how that all comes together in Tomorrow, and Tomorrow, and Tomorrow. Tomorrow, Tomorrow, and Tomorrow covers both the joy and devastating nature of the video game industry - touching on themes of evolving technology and the challenge of being a woman in these spaces - through the complicated, decade-spanning friendship between Sadie, Sam, and Marx. Zevin’s novel traces the path the two take to become successful game designers as they partner with Marx Watanabe, a helpful and kind college stage actor turned video game producer. ![]() And Sam, who is recovering from a devastating car accident that left him disabled, speaks for the first time since the crash when playing games with Sadie. Sadie, whose sister is being treated for cancer at the hospital, looks for companionship in her otherwise lonely world. Meeting by chance in a hospital as children, Sadie Green’s and Sam Masur’s lives revolve around games - both use games as a means of escape. The book is about the love they share in work and play, and how it transcends the boundaries of romantic love and physical spaces. Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a novel about two game designers who are best friends and collaborators. ![]()
0 Comments
Leave a Reply. |